Source: Telegram images from 2026-05-18.
What I can see
- SSF Ultra-Kick is visible in the patch.
- Entity Ultra-Perc is visible in the patch.
- Pachinko is visible in one of the wider shots.
- The patch uses several colored patch cables, with the percussion voices wired into a broader control/modulation setup.
Analysis
- This reads as a layered percussion experiment rather than a single drum voice.
- Ultra-Kick suggests a dedicated kick path with envelope, pitch, and decay shaping.
- Ultra-Perc suggests a second percussion voice for accents, toms, or metallic/transient percussion.
- Pachinko likely adds probabilistic or generative triggering/modulation, which fits the overall rhythmic feel.
- The setup looks like it is trying to balance a stable kick backbone with a more variable percussive texture.
What to try next
- Split the patch into a clear kick lane and a separate accent lane.
- Use one clocked source for the kick and a more probabilistic source for the percussive layer.
- Record short A/B takes: straight pattern, then randomized variation, to hear where the patch is strongest.